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To plan or design requires the imagining of worlds yet to exist.
Drawings and models undertaken with analogue or digital media operate as virtual environments that articulate proposals for environmental change in the physical world. An understanding of how media shape real environments is the aim of this intensive foundation year subject. A series of lectures will introduce students to the range of spatial media and techniques used to develop design concepts and planning strategies. The emphasis will be on developing knowledge of the critical relationship between media and outcomes, and how tools and techniques encourage or constrain possibilities. Concluding each lecture, students will be introduced to self teaching modules that will enable experimentation with media and techniques typically used in design and planning.
OBJECTIVES
In this subject students will:
Gain an understanding of the design, reasoning, and application of spatial and analog representations of physical models.
GENERIC SKILLS
At the completion of this subject students should have the following skills:
THE HEADSPACE PROJECT
The Virtual Environments course is a first-year constituent of the Bachelor of Environments degree. The course focuses on design representations and teaches a broad range of skills essential in a number of professional occupations and creative practices.
The course is structured around a practical project – called HEADSPACE – that necessitates learning about design precedents, encourages understanding of theoretical concepts underpinning digital architectural design and convinces students to develop essential skills through practice.
The HEADSPACE Project invites students to take ideas from within their heads and place them, literally, on the outside. Students do this by building a geometrically complex form that is made from paper and can be worn on the head. Headwear is chosen as a design topic because it gives students an opportunity to design in reference to their own personae and produce visually interesting outcomes that can be manufactured and tested in context.
The course consists of four modules: